Developer Kevin Posted April 24, 2020 Developer Share Posted April 24, 2020 This is a hotfix that fixes some issues that were found and fixed on Thursday. New fixes will be out on experimental later today. Have a nice weekend! fix for being able to remove multiple cards for free by clicking the UI really fast. fix for crash in the deck screen when you upgrade an earned XP card while another card is upgrading for free fix casting on side_early_retirement so that you can talk to the target's boss, and then make sure the target dislikes you for getting them fired handle some unhandled story paths in baron_crime_scene Clear the resolve_queue when Adding Executes. Fight's over. This can fix a situation whereby playing Assault on Reckless Swing causes an execute card to be discarded. Showing a "right-click to cancel" label when playing a card in negotiation/battle Fix some focus/scrolling issues that are causing trouble with some devices Fighter health bars no longer move sideways as the fighter's health goes down (this was pushing some boss bars off screen when you hurt them enough) don't mark monsters as wanted dead in the partok caverns flead larvae will run away if the queen dies drones and shrooglets are explicit about running away from combat when left alone Fix for potential crash when unzipping files on low-memory computers Releasing a card with right-click at the bottom of the screen will no longer trigger the info popup. Fixing the title alignment on the choose cards popup stop music and ambience when abandoning a run fix cast issue in objective title in sal_rise_outpost_entry_1 don't add an extra opinion hit when you save a friend from getting killed in an opportunity fix dialog inconsistency in baron_food_fight Fix Temporal Wire sometimes applying to enemy intents. Making location info popups scrollable Added a reload move to the foreman that they must do between each barrage Sal's Roadside Market now stays open until a phase change. Adding a hint to right click cards in the Card Sets screen Update Shrieker descriptive text to consistent with Ocular Surrogate. Fixed bug where multiple instances of Frisk wouldn't decay correctly Fixed bug where Revolting Flead would cause Doubt to be unable to target anything Fix descriptive text for Unstable Drone. It is reduced when receiving any damage. Fix possible crash when retargetting a randomized-target attack if the attacker has Vendetta and the player has died. Clairfy Head Shot card text. Added the IMPROVISE_PLUS keyword and added it to the appropriate cards Fixed inconsistencies with the size of improvise pools Post-load handle invalidated quest state for Message Control, to recover saves. Defer spawning day 2 jobs until talking with respective handlers, and force accept. This prevents some holes where you can invalidate cast members between spawning and carrying out the quest. Fixed incorrect flags on Giant Stinger Added a negotiation support card for the boggers Fixed Smith's raw_power to only apply until the end of your turn or until the card has been played Fix a whole bunch of typos View full update 3 1 Link to comment Share on other sites More sharing options...
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